First images from the non-textured alpha Versus Duck

Damn this is taking effort. Maybe this is shown in a day or two but it took months of work and dedication to make it look like this. I'm gonna try to explain how is the idea we had in mind and how those ugly improvised backgrounds and fonts are going to be converted into something nice to watch. The winner screen is made so the game entirely pauses on the instant you defeat the opponent. The background will change depending on the level but mostly is gonna be office related (because the battles are actually taking place on a big bad evil company) and as you complete the different levels you will be ascending floors to higher positions of the company as the dificulty increases (heavily increases). About the "mutator" window it shows the option of upgrading you abilities (like how fast your shooting is and how much damage it does) using DNA points which you will get from not just defeating the opponent but dodging bullets up close, shooting special attacks (chi) and trying to get at least damage as possible. Of course the black screen that attempts against the taste will be like a lab or something with comic-like details and fun to just watch.


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